![]() For example of you wear 2 Glorious Ring Only 1 will effect. (Default: false) BindOnEquip If the item is bound to the character upon equipping. Seen: OctoGithub: crazy-arashi Discord: crazyarashi3854 Posted ApHi, Good Day Rathena I want to know how to limit an accessory effect to 1 only. Of course it's possible the official behavior has this kind of bug making it "correct" that way but even then an option to disable the official bug would be nice. A API key is required, create an account and generate a key if you dont have one yet. (Default: false) UniqueId If the item is a unique stack. bonus2 bAddDefMonster,mid,x +x physical damage reduction against monster mid. But many things do use an array as expected. LIMIT: Only 10 of these bonuses can be set. There might be more I only looked at a few of them. 14.) Install Notepad++ (execute npp.8.3.2.Installer.圆4) Note: Moving forward, I highly suggest using. Same issue for bonus2 bAddGetZenyNum,x,n? These things need to use an array if they stack. You won't actually need to compile anything until you reach Step 14 of the rAthena section. 14.) Install Notepad++ (execute npp.8.3.2.Installer.圆4) Note: Moving forward, I highly suggest using. Card effect limit - rAthena Cydh 68 subscribers Subscribe 0 Share 243 views 3 years ago Decide how many same card effect can be stacked. Likewise, 10% chance to drain 5% hp twice is 20% chance to drain 5% hp, not 20% chance to drain 10% hp (which is four times as powerful instead of twice). You wont actually need to compile anything until you reach Step 14 of the rAthena section. yes if you update your svn via manual diff it would allow you to use the 'bAddMaxWeight' script in a item. Which, by the way, seems to be already a bug for bonus2 bHPDrainRate,x,n and bonus2 bSPDrainRate,x,n both of which use +=. (I'm assuming type2 and val refer to n and t from the documentation)Ĭorrect way of stacking is to use an array to store each different time interval separately. += is incorrect? Gaining 2 hp every 3 seconds and 1 hp every 6 seconds gains 5 hp every 6 seconds instead of 3 hp every 9 seconds (which btw is less than what you get if you only have one kind of bonus so stacking with += here is even worse than not stacking at all). ![]()
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